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ISSUE
1: PRINTED VERSION SOLD OUT — BUT NOW AVAILABLE AS
A PDF DOWNLOAD!
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ISSUE
2: ONLY
15 COPIES LEFT!
NOW ALSO AVAILABLE AS A PDF DOWNLOAD!
• Game
day protocols: 30 suggestions for more satisfying wargames
Bill Protz, USA
• Asquith's Way: help for the compulsive figure buyer
Stuart Asquith, UK
• Campaign in a day: a complete system for providing
a series of linked games
Dan Mersey, UK
• Sharpe's pride and prejudice: free, fun, Napoleonic
skirmish rules and scenario
Gary Mitchell, UK
• First in world wargaming: just why is WWII gaming
so popular?
Barry Hilton, UK
• Table Top Teaser: the bridge at Kronstadt
C S Grant, UK
• Larry Leadhead
Eric Hotz and Douglas Hamm, Canada
• A project too far: part 1
Phil Olley, UK
• Wargaming difficult historical battles: Teutoburg
Forest
Bob Barnetson, Canada
• The Wars of the Faltenian Succession: campaign
movement and weather
Henry Hyde, UK
• The long road to Haddington: the creation of a
'best of show' game
Ross Macfarlane, Canada
• Competition
Win yourself the Touching History booklet
(Competition now closed)
• Liebenau 1757: the game
Jim Purky (Der Alte Fritz), USA
• To boldly go: looking at Rag 'Narok
Guy Hancock, UK
• Forward Observer
Mike Siggins, UK
• Recce
Mike Siggins, David Cowland, Stuart Asquith, Henry Hyde (all UK)
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ISSUE 3: ONLY 40 COPIES
LEFT!
NOW ALSO AVAILABLE AS A PDF DOWNLOAD!
• Asquith's Way: blister packs — what
about them?
Stuart Asquith, UK
• Competition crossword: win yourself some painted
gladiator figures together with the arena and cards mounted on card and ready
for blood!
(Competition now closed)
• Siege of Badajoz 1936: a challenging Spanish Civil
War scenario
Adam Williams, UK
• Flames of War: Al Birch on the hunt for the 'perfect'
WW2 gaming system
Alistair Birch, UK
• A project too far, part 2: Phil Olley convinces
us it's possible to build an army in a month
Phil Olley, UK
• Larry Leadhead — a wry smile with
the cartoon boys
Eric Hotz and Douglas Hamm, Canada
• The Wars of the Faltenian Succession:creating fictitious
geography
Henry Hyde, UK
• Habet, hoc habet! Great gladiatorial
fun — and learn some Latin too! You can download
the gladiatorial arena as two A4 halves or a
single A3 spread.
Arthur Harman, UK
• The Way of the Sword: ancient warfare the Oriental
way, with a classic battle to fight
John Kersey , UK
• Forward Observer
Mike Siggins, UK
• For King or Parliament: a look at some
free ECW rules and a scenario
Angus Konstam, UK
• Table Top Teaser: if you go down to the woods today...
C. S. Grant, UK
• To boldly go: looking at themed armies
Guy Hancock, UK
• Recce
Mike Siggins, John Preece, Richard Baber, Henry Hyde (all UK)
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ISSUE
4: LESS THAN 100 COPIES LEFT!
NOW ALSO AVAILABLE AS A PDF DOWNLOAD!
• An excessive charge to Her Majesty. Guy Farrish looks at The Battle of the Yellow Ford 1598.
• Asquith's way. Stuart Asquith reviews the periods
he likes to play, and why.
• Forward Observer. Mike Siggins has some interesting
things to say about not having anything to say! (You'll understand when you
see it...)
• Modelling 10mm WW2 Paras. Dave Robotham (yes, he
lately of WJ's Brush Strokes fame) creates some brilliant scenic bases for
use with Blitzkrieg Commander armies, with step-by-step photos.
• The Battle of Sittangbad: a demo game. New correspondent Michael Button interviews your blue-eyed boys about how they put on the game
that wowed the crowds at Partizan in May.
• Beowulf: skirmish at Heorot. Daniel Mersey gives
us a full set of skirmish rules for Beowulf and his brave Geatish warriors
to take on the dreaded monster Grendel by firelight in the great hall.
Your editor has provided you with a centre-spread gaming board as well. Download the PDF version here (approx 6Mb).
• The Wars of the Faltenian Succession. Yours truly
takes map-making to new heights, with a full explanation of how to create
your campaign map and give it lots of detail. Click
here to download a sheet of A4 hex paper and click
here to download my campaign map showing hex 'squares' as described
in the article.
• The way of the sword, part 2. John Kersey shifts
attention to the Japanese hero Miyamoto Musashi and gives us a cracking little
scenario, the Lone Pine Tree. Get ready for Kurasawa movie moments! Accompanied
by some fabulous photos by the Perry Twins and James Sharpe.
• Larry Leadhead by Doug Hamm and Eric Hotz -- more
smiles from the Canadian duo.
• Table Top Teaser: this time, Charles Grant gives
us a terrific raiding scenario, "Plunder
and Pillage". I bet loads of you will be trying this one out!
• Our crossword competition for Dan Mersey's landmark
book "Legendary
Warriors" (now closed).
• Robert Piepenbrink debuts in this issue, bringing us
some fascinating thoughts on "The art of bad generalship",
a really thought-provoking beginning to what I hope proves to be a
long association with us.
• The Recce section looks at a wide range of new products
as usual.
• And finally, bringing up the rear, Guy Hancock's regular F&S-F
slot "To boldly go..." looks at sci-fi skirmishing,
describes his trip to Rackham in Paris to see their new boxed game
AT-43 in action, and reviews the new Warhammer Fantasy boxed set "Battle
for Skull Pass" and 7th Edition rules.
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ISSUE 5: STILL AVAILABLE!
• A return to the Sudan. Jim Purky (Der Alte Fritz) gets
his hands on the Gilder collection of Sudan miniatures and plays in the
Grand Manner.
• Dave Robotham finishes Modelling 10mm WW2 Paras in his step-by-step guide.
• From
battle to battlegame. Ross
Macfarlane explains how he translates a historical battle onto thetabletop.
• One
rule for one... Newcomer to the team Lee Swift outlines
his helpful hints for writing your own wargames rules.
• Bob Barnetson
and Bruce McFarlane give us a programmed campaign to play Hitler's
planned invasion of Britain, Operation Sealion.
• C.S.
Grant brings us a terrific Table Top
Teaser that will have you hunting for treasure over Christmas.
• Asquith's
way. Stuart
Asquith talks about the periods he doesn't like to play, and
why.
• Mike Siggins has plenty to say about plastics in Forward
Observer.
• Snowballs at Brienne. Arthur Harman gives us our free game this issue -- a snowball fight for those of
us who probably won't get a white Christmas!
• In my Wars of the
Faltenian Succession episode, I write about creating
a fictitious economy for campaign rules.
• Guy
Hancock, our F&S-F Editor, pushes for more interesting scenery
to fight your battles over in his regular column, To boldly
go.
• We have a huge Recce section this
time, with reviews of many new books, products and figures.
• And the Larry Leadhead guys give us a little seasonal special.
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ISSUE 6: STILL AVAILABLE!
• Experienced wargamer Adrian Hussey says "I'll
put a hex on you!" A terrific article explaining how
to use hexes for your tabletop miniatures battles.
• Stuart Asquith changes
hats and gives us the first in a series of Battles for Wargamers illustrated
by John Parke. We start with Stow-on-the-Wold 1646.
• A
hedge too far! Adam Williams demonstrates a quick
way to recreate the Normandy Bocage.
• By popular demand, a competition.
This time, you can win a copy of HPS Simulations' brand new "Punic
Wars" PC
game.
• Wargamers: metaphorically
speaking. Bill Protz chews the cud and considers the potential pitfalls of new wargaming
projects.
• The Wars of the Faltenian
Succession. Your Editor takes the story a stage further, looking at the motivation
for creating fictitious forces.
• Making medieval mayhem. Rob Dean and Ross Macfarlane pull off a minor miracle, creating an
exciting and colourful demo game for less than $100.00 USD that's
great for enticing beginners, and we have a FREE set of rules too!
• Warmaster:
rules for all seasons? Veteran player Bob Barnetson analyses the strengths and weaknesses of these popular
rules.
• Table Top Teaser: Charles Grant will have you being a Napoleonic Indiana Jones in the
shadow of the pyramids.
• Forward Observer: Mike Siggins has plenty to say on the subject of salsa, guacamole
and hoummus. You'll see!
• The wargamer's sage, Larry
Leadhead gives
us something to chuckle about as usual.
• We have another mountain of
in-depth reviews in Recce.
• And in his ongoing Fantasy & sci-Fi
slot "To boldly
go", Guy Hancock shares his diary of a Warhammer
Fantasy tournament he recently took part in.
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ISSUE 7: STILL AVAILABLE!
NOW 52 PAGES!
• A brush with musketeers: Dave
Robotham gives
us a master-class in painting the new Musketeer Miniatures Great Northern
War Swedish and Russian infantry.
• Forward
Observer: Mike Siggins casts an eye over the latest trends in
the hobby.
• Competition: win
a collection of Osprey WWI titles.
• The
Wars of the Faltenian Succession: just a short one this time,
showing a simple way to introduce personalities to your fictitious campaigns.
• Battles
for Wargamers — Kassassin 1882. Stuart Asquith proposes
an exciting colonial action, illustrated by John Parke.
• The
big push: John Kersey convinces us that WWI gaming can be fun,
followed by a short piece about the Editor's grandfather who was wounded
at Loos, 1915.
• Sans peur et sans reproche:
a real belter, and the longest piece we've ever carried, Adrian Hussey gives us a great scenario for Ravenna 1512 AND provides us with a fuill
set of hex-gaming rules. A classic.
• Larry
Leadhead: more smiles from the Canadian wits.
• Table
Top Teaser: C S Grant gives us a brand new piece, "Messing
about on the river". Tremendous fun!
• To
boldly go: Guy Hancock meets the team at Mongoose Publishing
and discusses the future.
Please note that as of this issue, we have had to increase the cover
price to £3.75.
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ISSUE 8: STILL AVAILABLE!
• The master's brush:
a tribute to Angus McBride. Penned by Angus Konstam, who collaborated
with Angus Mcbride on a number of projects, and with some glorious illustrations
by the master himself, courtesy of Osprey Publishing.
• The wonders of the Internet: Greg Horne takes a look at Eureka's 100 Club scheme and their Arquebusiers
de Grassin.
• Forward Observer: Mike Siggins is in positive mood as he surveys the hobby.
• Competition: win some beautifully-painted
40mm ancient Greeks.
• Battles for Wargamers: Kirbekan 1885. Stuart Asquith brings us another colonial battle from the Sudan, with original
illustrations by John Parke.
• Carry on swashbuckling: Angus
Konstam again, this time giving us an overview of wargaming with pirates.
• Race for the Rhine, part 1: Barry Hilton opens a mini-series on running a late WW2 campaign.
• Homage to Mollwitz: Michael
Button tells the story of the big old school game put on by The War Gamers
at Partizan in May.
• Nano-scale armies: Bob Barnetson brings us a primer on 2mm wargaming.
• The Wars of the Faltenian Succession: Henry Hyde describes ways to involve personalities in your campaigns
and battles.
• Table Top Teaser: C S Grant gives us a delightful encounter scenario, "The Battle of Soggy Bottom".
• To Boldly Go: Guy Hancock writes
his last piece before taking a sabattical, explaining why he's grown tired
of WFB 2,000 point slugfests and sticking together endless plastic pieces!
• Then of course we have Larry Leadhead,
and the usual extensive Recce section, reviewing umpteen
items.
Battlegames is now
being printed FULL COLOUR throughout!
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ISSUE 9: STILL AVAILABLE!
• The Empire strikes back: regular Battlegames contributor Dan Mersey and the Editor went to visit Games Workshop Headquarters
in Nottingham this summer, and this is our in-depth and, perhaps, controversial
report.
• The Wars of the Faltenian Succession:
the first of two sets of rules this issue, in this episode Henry
Hyde gives you everything you need to fight your own 18th century campaign,
whether real or fictitious.
• Forward Observer: now look
at the mess he's got himself into! Mike Siggins counts the cost of his
revived enthusiasm.
• Race for the Rhine,
part 2: top gamer Barry Hilton continues his superb mini-series
on running a late WW2 campaign.
• Figure sculpting masterclass:
veteran sculptor and collector John Ray opens a window onto his astonishing
talent. Dig out your Milliput!
• Quickdraw!: Andy Skyes, with
the interference of the Editor, bring you a fast, fun set of Wild West
shootout rules and a challenging scenario.
• To Boldly Go: Locum Fantasy & Sci-Fi
Editor Roger Smith, veteran of GW tournaments, begins his tenure by...
trying out some historical games! Thought-provoking, enthusiastic and
outspoken, Roger's bound to be a favourite.
• Table Top Teaser: C S
Grant gives us a tricky outflanking scenario, "Losing two fords".
• Battles for Wargamers: Lundy's Lane
1814. Stuart Asquith brings us a terrific nightfall battle from
the war between Britain and America, with original illustrations by John
Parke.
• Competition: win a fabulous,
pro-painted Perry 28mm ECW gun emplacement.
• Then of course we have Larry Leadhead,
and an absolutely enormous Recce section, reviewing
umpteen items, including the Battleground fantasy card/miniatures
game, The Sword and the Flame colonial rules, Washington's
VIctory 54mm AWI playsets from All the King's Men, the PDF book The
Ultimate Miniatures Painting Guide, Storming the Reich and Ambush
Blitz WWII rules, and new releases from Strategia e Tattica, Italeri,
Magister Militum, Frontline Wargaming and the Pike and Shot Society.
Phew!
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ISSUE 10: STILL AVAILABLE !
• Elements-based rules for Ancients: Bob Barnetson and the boys from Edmonton undertaking a major comparative review, including DBA, Armati, Vis Bellica, Warmaster Ancients and Command & Colors Ancients.
• A river runs through it: I give a step-by-step photo-lesson in making simple but effective waterways for wargames.
• Asquith's way: Stuart Asquith discusses creating 'wargames in a box' as a way into new periods and projects.
• In my Wars of the Faltenian Succession series, I deliver part 1 of the siege rules, enabling you to use treachery, starvation, surprise and assault to capture enemy strongholds in fictitious or historical settings.
• Mike Siggins has so much to talk about in his Forward Observer column that I can't relate it all here, but suffice it to say that he's inspired.
• Barry Hilton concludes his Race for the Rhine WW2 campaign series, with a comprehensive set of campaign rules for use in conjunction with Flames of War.
• Kriegspiel rides again: Richard Clarke of TooFatLardies explains the enduring appeal of Kriegsspiel, the mother of all modern wargaming.
• To boldly go: our Fantasy & Sci-Fi Editor Roger Smith, just back from a bashing at the Warhammer Fantasy Grand Tourney, licks his wounds by explaining the ten things that annoy him most about the Warhammer rules.
• C S Grant's Table Top Teaser this time is "Siege train", an exciting variant on the wagon train scenario that will test your abilities to the limit.
• The Recce section is overflowing with goodies. We were sent so many samples that I could have filled the magazine, so I've had to hold some over until next time. Reviews include DBMM and Warlord ancients rules, the new edition of The War Game, War Torn Worlds 'green' scenery, Zvezda plastics, Italeri bunkers, Neil Thomas' Ancient & Medieval Wargaming, Baccus colonials, Magister Militum Mongols, AIM 10mm ancients, Neil Litten's book Ramillies, Angus Konstam's Salerno, Rupert Matthew's book on Crécy, Strategia e Tattica's Teutonic Knights, various publications from the Pike & Shot Society, Castaway Arts Colonials, Buck Surdu's Look Sarge, No Charts WW2 rules, and Warhammer Historical's Siege & Conquest. Phew!
• And, of course, a smile with Larry Leadhead and a competition with a prize you have just got to see to believe! Flames of War fans will be beating a path to our door!
• Finally, this issue sees the launch of our classified advertising section by popular demand from small traders who can't always afford larger ads. Just a few for openers, but watch this section grow!
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ISSUE
11: STILL
AVAILABLE !
• Bob Barnetson and Bruce McFarlane from Canada carry out another of their comparative reviews, this time of rules for gaming the American War of Independence. Patriots and Loyalists, Warfare in the Age of Reason, Shako, and British Grenadier, together with one boardgame conversion, Clash for a Continent, come under scrutiny.
• Dillon Browne — he of Bloody Picnic fame — delivers part 1 of a two-parter on how to write wargames rules.
• Paul Bright writes about the experience of staging an ancient Romans demo game using 10mm Magister Militum armies.
• Stuart Asquith's battle for wargamers this time is a fictitious scenario based on incidents from the French and Indian Wars, the defence of Fort Cumberland 1758.
• Mike Siggins' Forward Observer column ponders the emergence of 28mm plastics, the problems of getting decent lighting for painting, the challenges of painting samurai, online colour matching services and his Top 20 products from 2007, as well as other tidbits.
• Arthur Harman, who always comes up with innovative ideas, gives us some great systems for simulating the risk to our tabletop commanders.
• Our Fantasy & Sci-Fi Editor Roger Smith is also in rule-writing mode, and ponders some of the challenges facing rules designers in arriving at balanced troop capabilities.
• In my own penultimate episode of The wars of the Faltenian Succession, I deal with pontoon bridges (an eagle-eyed reader spotted their omission from an earlier issue) and give some simple, automated rules for carrying out conventional sieges in your campaigns, before taking a more in-depth look at siegecraft.
• C S Grant's Table Top Teaser this time is "Insurgency", pitching irregular forces against red-coated rank-and-file. A real humdinger, this could be adapted to any number of historically-paired opponents.
• The Recce section is packed as usual, with some excellent rules reviews in particular, including the new Field of Glory ancients rules, There Are Your Guns GdeB variant for the mid 19th century, and em4's Ludus Gladiatorus 2 fun gladiator game in a box.
• We have a new regular short column, War and Preece, from veteran British gamer and witty grumpy old man John Preece, whose skilful prose is directed at reminding us that not all new ideas are really new, nor old ideas really old. In his opening issue, he gives a deft sketch of Neil Cogswell.
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ISSUE
12: OUT NOW !
• The Don at 90. An homage to the man who
has contributed perhaps more than any other to our wonderful hobby:
Donald Featherstone, who turned 90 in March. His friend Chris Scott
sent in a piece which I have added to, accompanied by a lovely photo
from talented photographer Richard Ellis.
• Now, here's something you might not have expected to see in Battlegames: Pulpaganza!,
by well-know American gamer Buck Surdu, is a wonderfully-written account of the
pulp gaming extravaganza staged at Historicon last year. It sounds like tremendous
fun was had by all, and the article describes some wonderful ideas that I know
our readers will enjoy.
• Dillon Browne concludes his two-parter How to Write Wargames
Rules with his own set of 'rules for rule-writing' AND demonstrates
the principles with a terrific WWI 'tank-busting' game that should go a long
way to changing people's minds about 'grim' Great War gaming.
• General de Brigade: an author inspired is Dave Brown's
story of how this popular ruleset came into being, and the lengths he went to
in order to ensure that it was both playable and historically accurate. He also
delivers an exciting scenario to test your tabletop generalship: Salamanca — the
French Rearguard.
• Mike Siggins' Forward Observer column deals with the
artistic challenges of paints and pigments, has something to say about some 'pulp'
rules, and of course takes a look at the sudden surge of 28mm plastic figures
for historical gaming.
• Stuart Asquith's Battle for Wargamers this time is Trautenau,
1866. This fascinating and bloody encounter in the short Austro-Prussian
war, which led to Prussia's supremacy over the Hapsburg Empire, deserves to be
better known, and we hope that this piece does the trick.
• It's true: for the time being, this will be the last of my Wars
of the Faltenian Succession articles, so I thought I'd better go out
with a bang! So, what you get is a full set of simple rules for fighting
a siege in the horse & musket era, with trench digging, sorties,
escalades, the lot. Once the magazine is on sale next week, you'll be able to
download some extra goodies for the game.
• In our fantasy & sci-fi section To Boldly Go, Roger
Smith takes the opportunity to reveal a new ruleset under development down here
in Sussex: Guy Hancock's Krigen™. This brilliant system has lots
of potential, and in this issue we're treated to a full playtest game and the
insights derived from it.
• C S Grant's Table Top Teaser is "Fighting Rearguard",
which will have you trying to buy time for your retreating army. Who said wargaming
wasn't challenging enough?
• The Recce section is somehwat shorter than normal this
issue, because of having so much else to fit in the magazine, but there's still
plenty here to help your buying decisions!
• John Preece's short War and Preece column remembers
the contribution of American wargamer Joe Morschauser, a man before his time.
• Finally, a reminder that as of this issue (12), the cover price
of the magazine has risen to £3.95 and we have also had to partially take
into account recent postal rate rises.
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