Forward Observer 2 (May/June 2006)
I already feel I am amongst friends. I can therefore say that I have long
harboured a desire for a regiment of Coldstream Guards, marching as one,
in 54mm toy soldier style. And a band, while you’re at it. And perhaps
some Household Cavalry to escort. Which is a rather odd admission, because
generally I have little time for these modern glossy, poorly sculpted,
overpriced figures. I also make quite a song and dance about my hobby being
based firmly on model soldiers, and not toys. Perhaps the Old School serum
is having its wicked way with me.
I wouldn’t actually do anything
with these figures, just line them up neatly in my cabinet and enjoy them
as I pass by. Accordingly, flushed with a hankering to spend that only
a new, rather large, mortgage can generate, I went along to the recent
Toy Soldier Show in London to see what I could find. And if I was lucky,
I might also spot some crossover products for inclusion here. As I walked
through the door, I felt immediately at home: Skirmish Wargamers were running
a Dervish Skirmish (catchy, eh?) in 54mm.
As usual, the terrain, figures
and PR were exemplary and the game was drawing many admiring glances. A
simple cloth covered the table, and sand and terrain elements on top set
the scene. A column of British and Egyptians (figures by the excellent
Armies in Plastic, plus many conversions by the talented Mike Blake) headed
into the Sudanese desert, with inevitable consequences in terms of Fuzzy
Wuzzies rather spoiling their tiffin. I think this sort of game is ideal
for this event – the attendees can see ‘their’ type
of figures (rather than, say, 15mils) being used for something beyond collecting,
painting or converting, and if just one person walked away eager to learn
more or buy Battlegames, then the effort is worth it.
In passing,
Mike Blake informed me that 2006 is the 30th anniversary of Steve Curtis’s
death, and if there ever were an unsung hobby hero, it was this pioneer
of clever systems, atmospheric rules and virtual invention of The Old West
as a gaming genre. I still have a set of Steve’s
famous gunfight rules, lovingly cared for, played and re-read many times,
and for all the attempts over the years I honestly don’t think they
have ever been bettered. The Skirmish Wargames group have held a Memorial
Trophy Game every year since Steve’s death and this anniversary will
be commemorated by a very special game at Colours in September, featuring
revamped terrain in the form of a complete Western town in 54mm. Many wargamers
were involved in the early years in the competitive shoot-outs and so there
is an open invitation to as many as possible to come along this year in
remembrance of the great man.
Moving on, I did a quick sweep of the fair
and was quite surprised to find just one company providing what I wanted.
Lots of the traders offered Guardsmen, but like Goldilocks I deemed most
too thin, too basic or too toy-like. The apparent winner, even though they
could only offer Scots Guards (the very thought!), was The British Toy
Soldier Company who do some fine marching troops, with options for Slade
Wallace or WWI Khaki kit. But the price stopped me in my tracks. £6
per figure, so at least two or three hundred pounds to get a meaningful
presence. Ouch. Other 54mms were similar or much higher in price, so I
sought a compromise. I found it in an unexpected form.
Scarlet & Gold
(www.scarletandgold.co.uk) is a new company producing some interesting
figures. They aim to offer the Household Division in miniature, and here
that means metal, 30mm, at about £1.50 each. So far there
are full dress guardsmen with SA80, an Irish Wolfhound mascot, a RHA gun
and crew, and a Guards band (construction of which I can see looming in
my future!). There is also a range of guardsmen in modern combat uniform,
with resin Scimitars and Warriors (1/58th scale) in support. Future releases
will include mounted household cavalry, Challenger tanks, Land Rovers etc.
All of these models are also available painted, at very competitive rates.
I really liked these figures, as they are closer to models than toys and
very good anatomically, while the owner, Richard White, has really done
his homework. They even come with separate tiny plumes for each of the
five regiments! Most importantly, they look great en masse. I have my samples
on the workbench, and a large order is pending. Highly recommended.
I was
in Eastbourne recently and, as usual, called in on any local model shop
that I can find in the Yellow Pages or the Web. This is often wasted effort,
but in the case of Steyning in Sussex, I found two opposite each other!
Train Times (32 Seaside) is that great old fashioned style of shop, with
everything from Hornby railways through Tamiya, Revell, Airfix and Dragon
kits, to Games Workshop in the corner. My eye was drawn to the Woodland
Scenics revolving display (a sweet trolley for this hobbyist – very
hard to resist) and I spotted a new item – grass mats. Many of us
are familiar with the existing ‘bright green static’ varieties
from Noch, Heki, Engine Shed and Games Workshop, but these are something
else. Very tough, as they are meant for use with ‘starter’ train
sets, they measure 100” x 50” in old money, and cost just £20.
They come in three grassy shades, and all are really convincing, realistic
mixtures. I have seen none better, and can see these covering entire tables,
terrain modules or even cut up for use as patchwork fields. Highly recommended.
I
think it is fair to say that the feedback for the first issue was both
surprisingly voluminous and almost all positive. Thank you. Henry in particular
deserves a ton of credit for getting this thing off the ground, choosing
what many see as a difficult niche, and making it his own. By far the most
common feedback question to me has been, “What is Old School and
what is it that Siggins doesn’t like about it”. I am now happy
to enlighten you.
It seems clear to me that the idea and definition of Old
School is quite nebulous, even among those who pioneered the term. A recent
poll of the cognoscenti (I am being polite here) threw up a list
of characteristics: large battalions, basic terrain, fictitious countries,
20mm or bigger figures, often plastic and Seven Years War, and so on, but
these are all, I feel, incidental and optional. The main focus would seem
to be encapsulated in two essential elements: fun games using simple rules.
But this is akin to having a list of symptoms without the diagnosis. And
what is fun or simple anyway? I am sure, like a favourite game, or wine,
it is different for each person or even situation. This may be as close
as we can get for now, until historians examine the details in years to
come!
What the drivers are for this movement is an even more vexed question.
Why, when the flag is raised, do over 500 gamers quickly rally to the cause?
It is safe to assume that many more exist, or will exist, and of those
that joined, many have always been Old School. So I am thinking that for
most it is a reaction (often triggered long ago) to increasing complexity,
arguments, politics surrounding certain rules and, perhaps, even overwrought
painting styles or excessive aesthetic demands.
Let’s say that the
Old School gamer remembers a great time, when they, their enthusiasm, and
the hobby were younger and fresher, and there seemed to be unlimited potential.
Importantly, games happened frequently and games were fun. I know I have
mainly lost that latter quality. Why not then go back to the old ways?
The hobby was, in that slightly rose tinted way, always more enjoyable
back then. Why not recreate it now?
And so disillusioned with modern ways,
and seeing no alternative, the prospective Old Schooler reverts, takes
on the period trappings (the sacred bounce stick and holy canister cone)
and emulates the ‘look and feel’ of
those cherished games. Is this enough? I think for some it can be enough,
and in the same way people are very happy driving round in their Morris
Minor with no dashboard computer or ABS to go wrong, simplicity brings
its own rewards. But perhaps they are a bit chilly in winter and need better
windscreen wipers, and like the look of that metallic paint.
Seriously,
if this retro approach works, and I see for many it evidently does, then
does one really need an analysis, post-modern or otherwise? It may be nothing
more than pure unthinking nostalgia driving this movement, a natural flight
away from ‘bad’ to ‘good’, a vehicle
for returning to those days of youth when gaming was vibrant and novel
and no-one knew how to pronounce Lefebvre-Desnouettes? In fairness, I am
not actually sure I know now, on that last one. Can one go back, or is
the exposure to the ‘bad’, or indeed just natural ageing, enough
to tarnish the past for ever? Or is it in fact a choice: a real, heartfelt
return to basics, quantity not quality, and ‘fun’ gaming?
Actually,
if one takes either view, it might easily be regarded as a move away from
high standards in modelling and painting, and from the pursuit (though
usually not the love) of history. There are exceptions that partly disprove
the theory, such as John Ray’s amazing collection, but I
am quite happy to present it as a hypothesis, awaiting your antithesis.
I think this is where the Siggins hackles start to rise. Yes, we play games,
but I have games falling off the shelves that are more fun and less effort
than any miniatures game. Wargames have to have a strong (indeed dominant)
element of history for me to be happy playing them, otherwise I would be
a much bigger fan of SF and fantasy – Tolkien is an exception because
it offers its own history, if that makes sense.
Generalising for a moment,
whatever way the Old School rules are presented, it seems that history
is not high on the agenda. A veneer of history is there, the game feels
okay, it lets you use your favourite armies and it is fun and competitive
to play. And into that group, I feel Warhammer Ancients fits neatly. I
also want a visual spectacle. Sure, 48 man battalions are spectacular,
but block painting, unflocked bases and green baize tables are not.
There
is also a social element, as with most gaming, and the Old Schoolers I’ve
met are undoubtedly a good deal more polite and interesting than most.
I may be getting old and stuffy, but I can no longer read those Internet
groups where coarse language and puerile humour set the tone. I certainly
wouldn’t want to play games with those people.
But while I see much
of value in the Old School gamer, I suspect I may not want to play too
many of their games. I worry that they don’t
have as much history as I would like. I have played this type of rules
many times and all goes swimmingly until we encounter a definite anomaly,
something I think couldn’t, wouldn’t and didn’t happen.
I query this, and my opponent responds that it is a fun set of rules so
it doesn’t matter. At that point I switch off, because I too have
been returned to the old days; the bad old days.
I suppose what I am saying
is that I have perhaps consciously forgone that fun element because I want
to trade it for more historical content, which generates it own type of
enjoyment – not strictly fun perhaps, but
definitely enjoyment for this gamer. History versus fun, playability or
realism. The old balance. Ideally, I want a game with both, but little
history means little appeal, and too much means a dull game. We live in
hope!
