On the eve of getting the first issue of Battlegames back from
the printers, sub-editor Steve Gill (you'll see him in the photos) and
I just couldn't resist trying out Brigadier C.S Grant's scenario 'Pontoon'
which features in the magazine.
We didn't have a great deal of time on our hands,
so we played a cut-down version, basically halving the number of troops
available to both sides and speeding up the pontoon building, the idea
being to try and cram the 24 moves stipulated in the scenario into just
12. In the end, we played 8 moves, by which time it was clear that the
defenders (Red) would be unable to prevent Blue successfully achieving
a reinforced bridgehead and possible break-out. Some of our units were
under-strength, explained away by this being in the middle of a campaign,
but actually caused by the fact that when I bought someone's collection
recently, many of the figures suffered from 'plastic fatigue' and had shattered
in transit!
We had great fun, using the original rules from Charles Grant's "The
War Game". Some of you will find the table rather austere in appearance,
and will be downright mystified at the concept of moving all those unbased
Spencer-Smiths, but we wanted to honour the Grants, both senior and junior,
by playing as 'pure' a game as we could muster.
The process might seem to some to be laborious, but the fact is it's
actually rather soothing. The repetitive movements required to move battalion
or squadron induce a kind of Zen-like calm, and after an extremely stressful
few weeks getting the magazine to print, I can tell you that this was very
welcome indeed. Your eye quickly gets used to the stylised scenery in the
same way as it accepts the stylised figures. i would imagine that if you
are using more modern castings from Front Rank or Foundry, for example,
you might want to increase the realism of the terrain accordingly so that
the whole view achieves a common aesthetic.
The rules themselves, we soon realised, have a number of significant
gaps in them, but in true Old School style, we resolved them by the expedient
of a dice roll when needed and gentlemanly discussion of what we would
expect both from history and other rulesets covering the 18th century.
You wouldn't want to play this sort of game every
day, perhaps, but we really do recommend that you give it a try once in
a while. A return to simplicity and elegance can re-energise you in the
most surprising ways.
The game was played using figures from the Editor's own collection.
The buildings were scratch-built using balsa more than 20 years ago! The
hills (or green cowpats as someone called them on The Wargames Directory
recently!) are a mixture of TSS polystyrene and home-made from chipboard.
The latter, it was agreed, worked well because their weight kept them in
place much better.
Yes, we used cannister cones, howitzer shell-burst
circles and, of course, the dreaded bounce stick that features on the front
cover of the magazine which, by the way, needs to be handled with care
lest you accidentally flatten entire battalions with it! It also induced
an amusing incident: as you can tell from the photos if you look closely,
you will see that we started the game with the table rolled right up against
the wall, but later, we moved it out a foot or so. Why? Because when I
came to open fire with roundshot, the bounce stick wouldn't
fit because of the end wall!
Want to know more about the scenario? You can buy
a sample copy of the magazine here.
You can view photos
from the game here. Just click on the thumbnails
to see a larger version.
